Don't spend any money that you don't have to and work on getting your finances going in the right direction.īricco has gone into disarray and needs repair. Don't bother weeding and pruning vines you know you'll uproot. Sell anything broken, keep the dirty tanks if you like. Sell most of the equipment off except what you need for a two wine gig, rather than repairing and holding on. Many of these things are simply costing you a fortune each turn. You start out with all the equipment you need except barrels, oddly and level 4 buildings. You already have a wine to taste! Wait, what is this - an unoaked Chardonnay? Broken presses? Dirty tanks? You're already seriously in debt! It seems you've taken over an operation that needs help. You should be at the top of your game to tackle this one. I found this to be the most challenging scenario. Your goal is to balance making money with 2 solid wine varieties and invest in what you need to experiment with a third or fourth in the early mid game. Get yourself on solid footing and make money. Hit the special orders first, then use marketing to meet the fame requirements. Have a steady cash flow and plan ahead to meet the special order qualities. Hit a high quality and keep this process going to make your money, while tweaking things to hit special orders. You can use an agressive marketing strategy, once your income is steady, or try to experiment to get fame from special orders.Īim for getting an excellent variety of your choice first. The shop upgrade is key - you'll be able to fulfill more orders per turn, as your warehouse levels up. Invest in your warehouse to get a tasting room for more special orders and marketing to increase your fame. Use your knowledge of spinning out a great red and a great white from the previous two challenges to help make money. Buy one of these at the start and produce the best variety that you can. Principe and Bricco are your cheap plots of land to invest in. Aim for getting the second board upgrade (€10,000) before turning out 2 wines per year. Hit your 75+ quality and keep this process going to make your money, while tweaking things for the other 2 whites. The plots all start at a cheap €35,000 in this challenge.Īim for getting an excellent Chardonnay first. Aim for getting the second board upgrade (€10,000) before turning out 2 wines per year.īricco is suitable for Barbera, and Coste is suitable for Dolcetto. Hit your 75+ quality and keep this process going to make your money, while tweaking things for the other 2 reds. As for most upgrades, don't invest until you already have a good thing going.Īim for getting an excellent Barbera first, Bricco is a good spot. You can recover from missing a turn of 5 sales, but it has a bigger impact later in game. If you are used to using the shop, you might forget to manage the sales without one. The shop is an invaluable upgrade, as it helps you sell quickly and can automate sales. I tend to not worry about preventative treatments during these challenges. Loans don't count against the money goal of the challenge (but you need to pay for them every turn). If you manage your upgrades and sell good wine, you'll be in good shape. Don't be afraid to take loans early in game. This isn't an issue in the first two challenges, but prime plots of land in Piedmont can be €1.5M. The bulk of the capital will be invested in the plot of land. You can see that your equipment setup for one wine is mostly given to you at the start of the game. 2 fiberglass tank (€2,000) Buy this before your second harvest, to avoid selling grapes.1 cask (€15,000) Buy this whenever ready, as you won't need a cask until around turn 25.Get your initial setup to process 1 or 2 wines, depending on your starting cash. Good wines make you money, and high quality wines make you more money. Your initial goals are to get 1 or 2 good wines in your first 30 turns (18 months), with the goal of getting an excellent wine by turn 50 (36 months).
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